编译报错完整信息:
Error: Missing precompiled manifest for ‘***’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets PrecompileTargetsType.Any;’ in Launch.build.cs to override.
解决…
最近要安装airlearning-ue4,用于实现无人机仿真环境,该项目地址为:GitHub - harvard-edge/airlearning-ue4: Environment Generator for Air Learning Project. This version is build on top of UE4 game engine
由于这个项目已经完成好几年…
需要在其他发射器的同一个粒子位置发射其他粒子就用Spawn Particles from other Emitter 把发射器名字填上去即可 这里Move to Nearest Distance Field Subface GPU,可以将生成的Niagara附着到最近的物体上
使用场景就是做的火苗附着到物体上
Android SDK证书 Unable to read Android/package.xmlHow To Fix Unable to read package in Unreal Engine解决办法:在Epic 库中添加 Android SDK:dx.bat不存在UEDeployAndroid.FilterStdOutErr: Build-tool 33.0.0 is missing DX at AppData\Local\Android\Sdk\bu…
UATHelper: Packaging (Windows (64-bit)): ERROR: There can be only one Game target per project.
D:\dock\Intermediate\Source 把旧的文件删去
一般会出现在更改项目名称后
感谢
There can be only one Game target per project - Development Discussion / Content C…
UE4 stat 命令
这里是记录了所有 stat 命令的列表:https://docs.unrealengine.com/en-US/Engine/Performance/StatCommands/index.html
stat fps:每秒帧数(FPS)和每帧毫秒数的 unobtrusive view(不显著视图)。 stat unit:更详细版本的stat fps: Frame:完成每帧的总时…
在Windows安装Airsim/UE4踩坑合集 1.安装过程中一定要确保Epic Games Launcher是英文环境,保存路径什么的也尽量是英文。2.UE4中的虚幻引擎一定要安装4.27版本以上的,不然的话最后运行vs的时候会报语法错误,网上根本查不到的那种错误。换了版…
iOSReplayKit插件使用iOSReplayKit用途开始使用修改代码增加MIC录制完整代码Objective-C和C混合编码iOSReplayKit用途 ReplayKit是苹果为iOS/tvOS/macOS平台视频直播和视频录制提供的工具包(Record or stream video from the screen, and audio from the app and mi…
角色移动与视角控制
Character类与相关API
创建Character子类MainPlayer.h
// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include &q…
一、使用CMake编译x64版本qrencode 下载地址
GitHub - fukuchi/libqrencode: A fast and compact QR Code encoding libraryA fast and compact QR Code encoding library. Contribute to fukuchi/libqrencode development by creating an account on GitHub.https://github.…
Texture sampling is only supported on the GPU at the moment.(纹理采样目前仅在GPU上受支持)
效果:textures can be referenced within GPU particle systems。this demo maps a texture to a grid of particles(纹理可以在GPU粒子系统中被引用这个演…
【番外】【Airsim in Windows &ROS in WSL2-Ubuntu20.04】环境配置大全 【前言(可省略不看)】1.在windows上面部署好UE4AirSim联合仿真环境2.在windows上面部署wsl2系统以及在wsl2上面部署ubuntu系统3.安装好ubuntu系统之后,目前只能在命…
链接 UE4Dumper:https://github.com/kp7742/UE4Dumper 游戏示例: https://www.bilibili.com/video/BV12v41167Gy 定义 GWorld 指向游戏世界对象
//Engine\Source\Runtime\Engine\Classes\Engine\World.h
/** Global UWorld pointer. Use of this pointer should be…
参考:https://forums.unrealengine.com/t/failed-to-compile-material-for-pcd3d_sm5-warning/385087
https://forums.unrealengine.com/t/failed-to-compile-material-for-platform-pcd3d-sm4/436176 报错:Failed to compile Material for platform PC…
#pragma once
#include<iostream>
#include<stdexcept>
#define CHECK_INDEX_RANGE(Index) if (Index > ElementCount) throw std::out_of_range("索引超出界限")template<typename ElementType>
class TArray
{typedef unsigned int uint;
pri…
目录 Error C4834 discarding return value of function with nodiscard attributeWindows SDK 的问题compiler heap 不足的问题 Error C4834 discarding return value of function with ‘nodiscard’ attribute
Fstring 的获得指针的函数是 nodiscard 的,但是目前…
在开发过程中,不可避免地会有一些蓝图的操作。同时,蓝图也是UE很有特色的一个内容。 了解蓝图是什么(What is BP?)
广义上:蓝图是UE内置的脚本语言,可以书写类似代码的逻辑。(任何可以连那种块…
一、get collision object type set collision object type
二、 使用方法:
通过对射线检测命中物体的碰撞中的对象类型object type进行判定来重新设置碰撞的对象类型,来更改碰撞响应的物体响应的方式。比方说一开始不让你进门,你可以通…
we now directly supporting playing audio from arbitrary locations in particle systems.users have control over volume and pitch,and the system can directly play sound waves,or sound cues which have multiple waves in them.(我们现在直接支持在粒子系统中从任意…
在看大象无形,自定义组件我可以编译,但是却没有办法通过拖动来附加到 Actor
查了很久,最终找到 https://forums.unrealengine.com/t/custom-c-class-components-not-showing-in-add-component-tab/309058/4
在自定义组件的头文件的类声明那…